Bandit Encounters
Five maps, and one very bad day to be carrying coin through the borderlands.
Buy on DriveThruRPG (opens in new tab)Brigands do not pick fair ground. They pick the places that do half the work for them, and this pack delivers all five: blind river crossings, a fortified hillside hideout, and the played-out mines where outlaws hole up once the bounty gets too warm. Drop your party in and let the ambush write itself.
What’s inside:
- Bandit Hillside Camp (60x40) - the main hideout, sized for a full raid or a very tense parley
- River Crossing (30x24) - a natural chokepoint, built for a toll-road shakedown or a sprung trap
- Cliffside Mine (40x60) - a vertical descent straight into someone else’s territory
- Crater Mine Entrance (40x40) - a defensible mouth with cover for both the dug-in and the desperate
- Abandoned Chapel (40x40) - the kind of neutral ground that rarely stays neutral
Better still, each of these five locations ships in day and night versions and across the seasons. The camp you scout in high summer is the same ground your players burn down in deep winter, set up once and reused all campaign long. Running the road or hunting the people who work it, you have a year’s worth of bandit trouble ready to drop in.
Save money by purchasing all three map packs at once! Buy Map Bundle (opens in new tab)
- Rule System:
- Any system / system-agnostic
- Product Type:
- 2D Maps & Tokens / Battlemaps
- Format:
- Image, Fantasy Grounds, Foundry, Roll20