Unholy Encounters
Three maps for the part of the campaign where the clerics start praying louder.
Buy on DriveThruRPG (opens in new tab)When the dead refuse to stay down, you need the right ground for it. This set runs from desecrated stone to the lair at the bottom of the stairs: a defiled chapel, a crowded crypt, and the working sanctum of someone who has read far too many forbidden books.
What’s inside:
- Chapel - holy ground gone wrong, ready for a vigil, a ritual, or a reckoning
- Crypt - tight corridors and full niches, built for a slow and nervous advance
- Necro Lair - the boss room, where the campaign’s worst ideas finally come due
Each of these three locations ships in day and night versions and across the seasons, so the crypt feels as wrong under summer noon as it does on a black winter night. Stage the undead arc here once, come back for the cult investigation a season later, and it all still looks right. Built for any night your players were hoping to feel safe.
Save money by purchasing all three map packs at once! Buy Map Bundle (opens in new tab)
- Rule System:
- Any system / system-agnostic
- Product Type:
- 2D Maps & Tokens / Battlemaps
- Format:
- Image, Fantasy Grounds, Foundry, Roll20